Realistic phone booth environment created as a personal project, focusing on hard-surface modeling, material creation, and scene composition.
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The project began as a study in modeling and baking, and gradually evolved into a small autumn diorama. The goal was to create a grounded, believable environment with a moody atmosphere, using lighting and material detail to support storytelling.
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Workflow:
- Props modeled and UV unrapped in Autodesk Maya
- Texturing completed in Adobe Substance 3D Painter
- Custom materials created for asphalt, tiles, and brick surfaces
- Graffiti texture hand-painted in Procreate
- Scene assembled and rendered in Unreal Engine
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Focus:
- Realistic material definition and surface detail
- Hard-surface modeling and baking workflow
- Creating atmosphere through lighting and composition
Additional Assets:
- Scanned materials used for small debris and cardboard elements
- Additional graffiti elements for decals from fab
- Tree asset sourced from Fab with adjusted textures