Game-Ready Tractor

Tractor created for a student game project, designed and optimized for real-time use.
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The goal was to create a believable, game-ready asset with a clean and functional design. This project focused on improving my hard-surface modeling workflow and creating clean, optimized assets for game production.
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The final model was developed over the course of approximately one month, covering the full pipeline from blockout to final textured asset.
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Workflow:
- Blockout, high poly, low poly, and UVs created in Autodesk Maya
- Baking completed in Marmoset Toolbag
- Texturing in Adobe Substance 3D Painter
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Focus:
- Clean topology and optimized geometry for real-time use
- Consistent stylized realism across materials
- Efficient UV layout for texturing quality