Stylized barn environment created for Farmageddon, a student story-driven 3D puzzle game.
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I was the sole environment artist on the project, responsible for the full pipeline: from modular kit creation and prop modeling to texturing and final integration in Unity.
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The scene takes place inside a wooden barn on the morning after a heavy storm. The partially collapsed roof allows sunlight to break through, contrasting with the wet ground and damaged structure to create a moody, narrative-driven atmosphere.
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Workflow:
- Modular barn kit designed for efficient level building
- Hard-surface props created to support storytelling
- Materials authored using Substance Designer and Substance Painter
- Custom shaders created using Unity Shader Graph
- Full scene assembled and lit in Unity
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Responsibilities:
- Sole 3D environment artist on the project
- Responsible for modeling, UVs, texturing, and environment assembly
- Developed modular workflow for scalable asset creation
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Software:
- Autodesk Maya
- Substance Painter
- Substance Designer
- Unity
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link to the Steam page:
https://store.steampowered.com/app/4129640/Until_the_Fields_Farmageddon/